![]() If the stupor monk is not a high enough level, he automatically drops to the Stupor stage upon a failed Fortitude save based off the stage he was attempting to drink to. Certain stages require the stupor monk to be a certain level before he can attempt to drink to that stage. The penalties of all stages (other than the Stupor stage) similarly stack with each other and accumulate as his level of drunkenness raises. The bonuses from all stages stack with each other, granting the stupor monk the bonuses of all stages below his current stage. Each stage has different rules for advancing to the next stage, bonuses and different penalties. ![]() ![]() The stupor monk’s drunkenness at any time is measured by a meter with ten stages. The stupor monk has had so many drinks and has entered a state of drunkenness so often, that it has become second nature to his combat style.Ī stupor monk ignores the regular rules for drinking alcohol and becoming drunk due to the nature of his experience, and augments his prowess based off how far drunk he has become. At 10th level, the stupor monk gains the Double Chug talent, and may use it without having any free hands. Drunken ArtsĪt 1st level, the stupor monk gains the Barroom sphere and Open Hand sphere as bonus talents. This replaces the unarmed strike and bonus feats class feats. Stupor monks use Wisdom as their practitioner modifier. Combat Training (Ex)Ī stupor monk is considered to be an Adept practitioner, gaining spheres and talents as appropriate. In addition, if this is the character’s first level in any class, they may select a martial tradition of their choice. Stupor monks are proficient with simple weapons as well as light armor.
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